English For Design

Writing Effective Design Briefs with Design Thinking


This course explores how to create design briefs that go beyond technical details and embrace innovation, user feedback, and iterative improvements.

It will guide you through structuring a design brief with key components such as the problem statement, target audience, project scope, constraints, risk management, and success metrics.

Additionally, it will show how each component aligns with the stages of Design Thinking: Empathize, Define, Ideate, Prototype, and Test.

This course is offered by Politeknik Ungku Omar, a premier industry-driven TVET institution located in Ipoh, Malaysia. For more information on PUO's CPD training programs, please call +605 – 545 7622.

English For Design: Writing Effective Design Briefs with Design Thinking

Whether you are a designer, engineer, educator, or project manager, this course will help you write clear, actionable, and user-centered design briefs. By the end, you will be able to craft briefs that not only guide projects efficiently but also spark creativity, encourage collaboration, and lead to impactful solutions. Let’s bridge the gap between concept and clarity by applying Design Thinking to design briefs!

Design Thinking Process Learning Outcomes:

By the end of this course, students will be able to:

Empathize
• Conduct user research to understand the needs, challenges, and preferences of users.
• Synthesize findings into actionable insights to create a user-centered design brief.

Define
• Clearly articulate the problem statement for the design project based on user research findings.
• Identify and prioritize key user needs, challenges, and expectations.
• Reframe the design challenge into a focused, actionable problem statement that guides the next stages of the design brief.

Ideation
• Brainstorm a wide range of creative solutions for addressing the identified problems in the project.
• Use techniques like mind mapping to encourage divergent thinking.
• Evaluate and shortlist ideas based on feasibility, innovation, and alignment with user needs.

Prototype
• Develop low-fidelity prototypes or mockups for the project that represent their proposed solutions.
• Use tools such as sketches, models, or digital wireframes to communicate their ideas effectively.

Testing
• Test their prototypes with a sample of target users to gather feedback on functionality and user experience.
• Observe and document user interactions with their prototypes to identify strengths and areas for improvement.
• Analyze feedback to iterate and improve their solutions, ensuring alignment with the needs of users.


About Instructor

Haniza Norlin Md Yusof

Ms. Haniza Norlin has proven her unwavering dedication to the field of English instruction after more than 30 years of teaching. As a very passionate senior lecturer, she is passionate with creative curriculum design, blended online learning, and the integration of educational technologies.Ms. Haniza is currently the Head of the Department of General Studies at Politeknik Ungku Omar.

2 Courses

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Course Includes

  • 19 Lessons

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